Getting rid of Mordor Corpse Ship

Length of corpse/hull: 430 mm or almost 17 inches.
Widht: 100 mm or 3,9 inches.
Height of corpse/hull: Roughly 100 mm or 3,9 inches. It varies, as is evident above.
Painted: Yes, indeed.
Crew: No. But I suggest a crew of Goblintown goblins and regular Mordor orcs. I can see many interesting hobby projects around this.
Pieces: Three pieces. Main body/hull comes in one piece; the magic tower with the magic rock is one piece; and the head is one piece.

This is one of my favourite projects, both hobby wise and in end result. The model could easily be repainted or primed again without losing any details, and be made in a more sickly, flesh-rotting way. There are evil eyes etched out or rather burnt out of the skin on both sides of the head (where the gills would be, if the monster had had such things).

I put three Goblintown goblins at three different places for size comparison.

Details of the reinforced command-area above. Style: Mordor.

Rusting chains and metal reinforcements. The rust has discoloured the wooden hull.

Part of the corpse ship's aft, starboard side.

Hull without head. Materials used in this picture are: Artist cardboard (no acid-paper, thick), polymer clay (for the sawed off bones), skin is a mixture of various types of polymer clay (mostly Super Sculpey), 3D-printed chains (in PLA), glossy paper for some of the nails, wooden glue, plastic glue, super glue and tinfoil (filler and reinforcer for some of the sculpted areas), some details are wooden. There might be some polystyrene here and there, you'll have to check the blog for more details on the construction and painting.

Centered around where the orcish action would be, had the ship been crewed.

Interested in owning this ship? Offer me a somewhat decent price and it is yours!


SJW Games Workshop

Just had a bit of a rant there, put that away for a while and let it rest, and then I will go back to the topic. Obviously I am right, but it can stay for a while. I shall return to the topic late. Topic being so called entryism.

 Good day!


Wargaming ships

Three done so far. 

One for Harad, one for Isengard (yes, that is very strange, I know) and one for Mordor. 

- Haradrim Slaver, pulled by mega-fish.
- Isengard Steamer, steamboat.
- Mordor Corpse Ship, powered by a magic rock.

Very high-fantasy...

... just like the current trend. "Muh nukular threat!". Persians are good people and maybe their religious leaders aren't awesome, but they sure are much better than their counterpart in Saudi - you know, those that Sweden has done a loooot of military work for. And not to mention the US... But hey-ho, let's fuel the flames between Shia and Sunni, that's a good idea right? And Iran versus the rest of the world...

I dropped the Isengard Steam tank on the floor when I was extracting my mirror from my cupboard. It broke in seven or eight pieces - nothing terrible, but I decided to scrap it anyway, because I can always use the space for something else. Besides, the models on top can be used as crew for the Isengard Steamer.
Broken into smaller pieces. Bye, bye Steamtank, take your silly high-fantasy with you back to Age of Sigmar, in LotR: SBG there is no space for such silliness.


Painted Haradrim Slaver (ship)

Started painting the Haradrim Slaver

Got really bored with this project, so a bunch of planned details were scrapped from the sketchy "blueprints". It started quite inspired... still it has a specific look so I think I shall be pleased still. Going to need to add some form of anchor, some more bones and ropes and then paint her crew.
It's got a weird and open hull for a reason. This is a light ship pulled by fish-things, which is why many chains and things protrude from the ship's fore (bow?), since that is how the haradrim control the beasts. They bring fodder (there is a specific term for that in the English language, I believe it is the left-overs of eviscerated food fish as well as small fish mixed together which you can throw in to attract fish before either diving or fishing for more fish).
Below deck there's cots and a large area with chains for the captured slaves to be brought back to the many slave markets in Near Harad and elsewhere. They have been known to take slaves from Far Harad as well as in Haradrim itself, from tribes that are weak enough to let themselves get captured.

The parts, never bothered afixing the look out tower. It is appropriate to repeat, in case it isn't obvious: It is annoying to make ships with masts - and I am not only talking about somewhat realistic model ships with rigging, no it's mainly about the problems with storing them. Surely I can make detachable sails and masts, but that is for later.


Painted Corpse Ship

Mordor Corpse Ship. Painted.

The rotten hull was really fast to paint, the metal took ages to do... with all the rust and stuff...

Power stone not painted yet. Thinking of adding some flesh tones to deaden-up the corpse, as well as make it's eyes slightly more morbid rather than the milky dead stare.

Did not go overboard with the yellow rust tones... Quick question though: The eyes on the corpse's body (both sides), should I accentuate them somehow? Read wash? Dark colours? I feel like it need a spot colour, even if it is large enough to let the models crewing it have that effect...

All in all this was a pretty entertaining project inbetween a whole lot of other stuff to do, which was nice, it made me forget some stuff that I did not need brood upon for the moment.

Wanted to post this greentext for a while and could never find a suitable post to crowbar it into, so I'll just put it here...

If you want to see these work in progress pictures better I highly recommend that you right-click them and open in a new window for better resolution...


Let's end with a non-sequiteur so this llama can feel more edumacated and 'ntllactual.


Mordor Corpse Ship

The Raider is propelled by a form of dark magic, chanelled through an unsound rock that makes anyone not aligned with the Dark Forces feel tainted and dirty, like he is covered in grime. The rock was found and twisted into it's current form at roughly the same time as the Scara-hai made their Andraug, the Walking Wolf. This one's bigger though. Construction of the ship was led by the same sect of orcs, on orders of a high lieutenant of Sauron. 

When on sea it reanimates the deep sea creature's fins and tail-fin and the disgusting, smelling corpse raider can reach a formidable 8-9 knots depending on currents and winds. The orcs serving aboard do it very, very reluctantly but have been chosen for their ability to actually withstand the open seas without being too incapacitated. The Mordor Corpse Raider strikes at dawn and at dusk, with her crew avoiding the plague of the sun as much as possible. With the keen night-sight of the orcs they can easily spot the human vessels before being spotted.

The Mordor Raider's purpose is basically raiding and sea-brigadeering (pirating?).

Before going into the Work In Progress-pictures (WIP:s), these are some of the details still left to add. It's insides are basically empty, and I am not sure how much I want to detail it... If at all necessary...

This project have generated heaps of trash. Handfuls of balsa, paper and polymer clay pieces are now littering my apartment.

After building the basic shape in artist's card and sculpting it's head and the cut-off rib-cage bones I promptly added the sagging skin and flesh that we could see in the update before this one. After that I added walls between the large bones of the deep-sea mega fish that was trapped and ritualistically killed by one of Sauron's most feared servants: Mag'ul of the East. A dangerous acolyte of the dark magic. Perhaps he was once a human, or even one of those very few magically inclined half-orcs...

Ma'gul and his apprentices were the ones that constructed the unsound tower, which is why it looks radically different from the rickety construction of the beast-ship's hull, which was built by snagas and orcs.

My reasoning for using lasercut masonite for the tower was I wanted it to really stand out, like it was something special. Additionally, it serves to straighten up the design slightly: The ship might look like a hodge-podge and I have consciously tried to tone down most high fantasy aspects and restrain myself with the weirdness and disgusting details: You will find no entrails etc in this project, because I want to find a nice balance between the pragmatic militarism of the orcs and the weirdness of the sick ship itself.

After detailing the ship further with two plastic pieces from the Warhammer Light-Planet Empire-wagon-thingie (which was added for a gothic, Mordorian touch as well as to give the "ship" a more civilized look) I started with the "metal" defenses that crown it's outer hull of wood and bone and thick skin.

Made ten of those...
... and mounted them...

... and added further details, such as 3D-printed chains (I am very proud of designing those myself in Sketchup and then printing them, very satisfying even though they are super simple - but I am very new to this, soooo...).

Made the head detachable during construction, might attach it later. You can notice that the orcs have chained the ugly deepwater beast's jaws together, and on the inside they have reinforced it with wood and leather and tar.

My question to you, dear reader: Where should the dark tower be placed - front, end or somewhere in the middle, and if so, where in the middle, more to the aft or the other direction?

Please leave a comment with regards to the placement of the unsound tower... or if you have anything else to add.

Next up: Painting the Mordor Corpse Ship/Mordor Raider/Mordor Corpse Raider.


Mordor Raider!

Some WIPs... made the bones separately, glued them with plastic glue against the really nice and durable artist's card that I prefer to use... Super sculpey is comparatively cheap and I generally use aluminium foil to get a basic shape and then sculpt the polymer clay around it and harden it with a heat gun.

Added a brand: A red eye of Sauron.
Just thought this old gem would be suitable in these times of all the racist attacks that are happening in Sweden and Europe in general against the native populations.

After getting all the basic pieces done I added skin fold between the saw-off bones.
It is a hassle to keep them from getting loose from one another. Really annoying. Added a little height-helper to keep track of where the next level of the ship should be...

... and then I added the artificial walls that snagas raised and hammered into the fish-beast's old bones and skin and rotting flesh.
This part is what made me go blogpost... not really looking forward to integrate the soft, melting GW-plastic to the curing temperatory of 133 C for sculpey. The polystyrene that GeeDubb uses melts at around 140 C I think, and starts to warp at 105-115 C, IIRC. The sculpey just melts and burns at roughly 200 C, and it needs to be at least 133 C to cure, so you can see the problems here.

To solve it, I will mount temporary sticks to act as walls and sculpt rotting skin towards said sticks and then remount the plastic walls (which I want for a number of reasons, but most importa=ntly for the way they juxtaposition themselves designwise (not sure if I used "juxtaposition" correctly here).
Let's end with funnies: